3D CAD Tutorial: Robot Claw
3D CAD Tutorial: Robot Claw
This tutorial instructs users to create a 3D assembly with moving gears, components, and restrictions to create an articulated mechanical claw.
Level:
Szkoła wyższa
Difficulty:
Pokročilý
Select the following link to install the free Siemens Solid Edge 3D CAD software for your classroom (www.siemens.com/plm/solid-edge-highschool). Students can download and install their own free copy of Siemens Solid Edge. (www.siemens.com/plm/solid-edge-student).
Download the annotated text guide with pictures or follow along with the video below.
- Start by creating a NEW part file using a Metric Part template.
- Select the Line command and lock to the (x,y plane) by pressing F3 when the plane highlights under the cursor.
- Press CTRL+H to orient to the sketch view.
- Click on the origin as the start point and then press “S” to create a Symmetric line about the origin point.
- Sketch a Horizontal Line that is 50 mm long.
- Select the Symmetric Offset command found on the drop-down menu under the Offset command.
- Set the width to 9 mm and toggle on Offset Arc in the Symmetric Offset options
- Select the horizontal line to offset “from” and click the green checkmark or right click to accept.
- Press CTRL+I to orient to an isometric view
- Select the region created by the sketch and click an arrow to begin extruding into a 3D feature.
- Tap “Shift” to extrude symmetrically and key-in 9.5 mm for the height.
- From the PathFinder, expand the Base Reference Planes entry and toggle on the Top Ref. Plane.
- Select the Circle by Center Point command and lock to the Top plane.
- Press CTRL+H to orient to the sketch view.
- Sketch a circle that is concentric with the arc and the same diameter as the arc.
- Press CTRL+I to orient to an isometric view
- Select the Extrude command from the Command Ribbon.
- Change the selection option to “Single” in the QuickBar.
- Be sure the option is set to ADD material
- Select the circle and extrude symmetrically 12.5 mm
- Select the Circle by Center Point command and lock to the Top plane once again.
- Press CTRL+H to orient to the sketch view.
- Sketch five 4.25 mm circles as shown.
- One at each end; one in the center; tw * offset from the center
- Press CTRL+I to orient to an isometric view
- Select the Extrude command from the Command Ribbon.
- Set the selection option to “Single” in the QuickBar.
- Be sure the option is set to SUBTRACT material
- Select the circles and extrude symmetrically through the part.
- Hide the PMI dimensions, Ref. Plane and Sketches by unchecking those entries in PathFinder.
- Select the Project to Sketch command from the Home tab.
- Lock to the top face of the part for the Sketch Plane
- Select the option to Project with Offset and click OK
- Set the distance to offset as 1.5 mm
- Select each of the 4 circles on that face and offset each one to the outside.
- Change the Select option in the Quickbar to “Single Face” and offset the face edges to the inside.
- Select the 4 regions resulting from the intersecting sketches.
- After selecting the first region, press the spacebar to multi-select the other 3 regions.
- Select the arrow and drag into the part 4 mm to create blind pockets.
- Tap the “Shift” to toggle off symmetric cut
- Hide the sketches and PMI dimensions from PathFinder.
- Show the Top Ref. Plane once again
- From the PathFinder, select the last Cutout feature.
- Select the Mirror command.
- Select the Top Ref. plane as the Mirror Plane
- Press Esc to exit the select set
- Hide the Top Ref. Plane
- Double click the Material entry in PathFinder to open
the Material Table.- Expand Non-Metals > Plastics
- Select ABS Plastic, high impact
- Click Apply to Model
- Close and Save the model as CLAW LINKAGE.par in the ../ROBOT CLAW/Library folder.
Download the annotated text guide with pictures or follow along with the video below.
- Start by opening the Claw Assembly.asm from the ROBOT CLAW folder.
- Expand the Parts Library from the fly-out menus.
- Navigate to ..\ROBOT CLAW\Library folder
- Select the CLAW LINKAGE part you just completed modeling.
- Place your cursor in the Preview window at the bottom of the Parts Library and rotate the preview by pressing and holding the middle mouse button (wheel) and dragging.
- Orient the part close to the orientation it will be in the assembly.
- This orientation will be remembered when you drag the part into the assembly and will be easier to assemble.
- The default assembly relationship is FlashFit.
- If the first face selected is a planar face, the relationship created will be a mate or planar alignment.
- If the first face selected is a cylinder, the relationship created will be an axial alignment.
- Select the bottom face of the stepped area of the CLAW LINKAGE part and mate to the top face of the bottom plate of the Gripper Assembly.
- Select the hole in the stepped end of the CLAW LINKAGE and align to the Pin in the end of the Gripper Assembly
- In the Parts Library, select the CLAW LINKAGE part again.
- Place your cursor in the Preview window at the bottom of the Parts Library and rotate the preview to orient the part for the other side.
- Repeat the same steps described above to assemble it into position.
- Next, find the FLAT CLAMP JAW in the Parts Library and orient the preview for assembly as the previous parts.
- Drag in the JAW part.
- Mate the face of the JAW slot to the bottom of the LINKAGE part.
- Next align the two holes in the JAW to the 2 end holes of the LINKAGE parts.
- Repeat the previous steps to add a jaw to the other side.
- From the Parts Library, drag the CLAMP-PIN-LONG.par into the graphics area.
- Press ESC before adding any relationships.
- Drag in CLAW-SNAP.par and assemble to the groove in the bottom of the pin.
- Aligning a circular edge to a circular edge with FlashFit will automatically create a planar alignment and a cylindrical alignment in one step.
- Now let’s create a NEW subassembly of the CLAW-PIN-LONG and CLAW-SNAP.
- Select both parts graphically, or from the PathFinder, and select the Transfer command.
- Highlight the top assembly and select the New Assembly button.
- Point to the Library folder as the save location and name the new assembly: LONG PIN ASSEMBLY.
- Click OK to dismiss the Transfer dialog.
- Now that we have a subassembly we need to assemble it in place.
- First we need to remove the Ground relationship that is added when the subassembly was created with Transfer.
- Select the LONG PIN ASSEMBLY in PathFinder and in the bottom pane of the PathFinder select the Ground relationship and press the delete key.
- With the Pin assembly still selected, click the Assemble command.
- Pick the bottom edge of the head of the pin. This may require using QuickPick to get the correct edge.
- Select the top edge of a hole in the FLAT CLAMP JAW.
- This adds a mate and an axial alignment.
- We need to place 3 more Pin assemblies, so let’s capture the relationships in the Pin subassembly to use for the other locations.
- Select the LONG PIN ASSEMBLY in PathFinder.
- Select Capture Fit command from the Assemble collector.
- Click OK to learn the relationships.
- From the Pathfinder, Select the LONG PIN ASSEMBLY and drag another copy into the graphics window.
- Note the bottom face of the pin highlights for the Mate relationship.
- Select the top face of the FLAT CLAMP JAW as the target for the mate.
- Next a cylinder in the Pin highlights for the axial alignment.
- Select the other hole in the FLAT CLAMP JAW as the target for the alignment.
- Drag in 2 more Pin Assemblies from the PathFinder and select the target faces and holes on the other FLAT CLAMP JAW part for each.
- Notice that in the PathFinder, near the top, that the two CLAW GEAR LINKAGE parts are grounded.
- You can tell this because of the blue box in the corner of the icons.
- Select each one and delete the Ground relationship in the bottom pane of the PathFinder.
- Select the Drag command and graphically select the jaw closest to you.
- Hold down the left mouse and begin to drag to see the motion of the jaw.
- Note only one jaw is moving
- Click Reset in the Quickbar and escape the command.
- We need to add a Gear relationship between the two CLAW GEAR LINKAGE parts.
- Click the Assemble command and change the relationship type to Gear from the drop down.
- Select a cylindrical face of one of the CLAW GEAR LINKAGE parts to select its centerline.
- Select the corresponding face on the other CLAW GEAR LINKAGE parts to pick up its centerline.
- Be sure the Green arrows are showing the rotation in opposite directions.
- If they show the same direction, click the Flip button at the end of the QuickBar.
- The gears are the same size and number of teeth, so the ratio can be left at 1:1.
- Click OK to complete the creation of the Gear relationship.
- Select the Drag command again and graphically select either jaw.
- Hold down the left mouse and begin to drag to see the motion of the meshing gears and the realistic movement of the jaws.
- NOTE – the limit of the jaw’s motion is due to a predefined Path relationship to a sketch defining the limits of the jaw.
- Save your assembly.
Congratulations! This concludes the exercise.
Don’t stop here!
Improve 3D Spatial Thinking and Creativity with more examples on the GearupU website. Developed by a Utah State design and engineering teacher focusing on STEM to STEAM, GearupU exposes students to a world of amazing patterns, shapes and artistic designs and gets them excited about STEM. Students with no background in 2D or 3D design should start with Class 1.
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